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Which sounds like it should be a bumper sticker. There are parks and venues, as well as plenty of houses that create communities where Sims can play out their lives. The other easy-to-understand introductory takeaway was that Sims 4 presents players with a far richer environment to enjoy than before. So it makes sense that to deepen the experience, Maxis has seriously beefed up the interaction side of the Sims by letting players assign a whole variety of emotions to their progeny, which can be further enhanced by traits, skills and aspirations. I just never really thought about it that way. Sorry if I sound like a dumbass for saying that, because I'm sure that most people understand this aspect of the game, but hey. That broke the ice, and soon we were having a good old chat. But there aren't weapons to wield and dragons to slay. But I didn't realize that people made stories with them. I mean, I know you create characters, make houses and experiment by putting Sims together and seeing what happens.
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As a non-Sim player, and not having ever had a serious conversation about the game with anyone who is, I didn't actually know what you did in a Sims game. Stories? Thought I'd try out a "funny introduction" to this woman I met on the street. These, apparently, will help you bring your stories to life? Smarter Sims that now feel, and express emotions that are influenced by interactions with other Sims, objects, and events. However, I did get the gist of it, and the long and the short of it is that smarter Sims are what fans can look forward to in this fourth outing of the series. My lack of context and reference meant that a lot of its detail was lost on me. The depth of my Sims ignorance was immediately hammered home during the pre-playtest brief. I thought it might be fun to see what happens when someone with only the most cursory understanding of the Sims series is dropped right into the very deep end of the game, with no guidance or instruction. Since there was no available USgamer Sims expert, I thought I'd volunteer to head down to EA's Redwood Shores offices and give an "everyman" take on the game. My Sim is a rubbish dancer, but she seems to enjoy it at least. If you're hoping to read something written by a knowledgable Sims player, I'm afraid you're doing to be disappointed. Before I start, I need to clear the air and manage some expectations regarding this article.
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